Play time: 30 minutes
approximately.
OBJECTIVE:
I. Reinforce the learning of a
topic.
II. Evaluate the understanding of
a topic.
MATERIAL:
I. Large sheets of paper or cartons
PLACE: A room that has tables
where participants can sit around.
DEVELOPING:
I. Prior to the course and using the same rules of the game
of the lottery the instructor must prepare large sheets or cards (50 x 60 cm.)
Where nine pictures are drawn, in these the different names, words or concepts
of the theme are combined. is going to be treated. The words or concepts must
be combined differently in each of the cartons.
2 Then, a series of cards with definitions or reflections,
or questions that correspond to each of the words that are in each one of the
cards of the lottery, should be elaborated. There must be a card for every word
or concept that appears on the cards.
3 Subgroups are formed, and each subgroup is given a card,
the subgroup that fills it first wins. Any object can make a tab.
4. The instructor or the person he designates is the one who
"sings" (or reads) the letters. In the subgroup everyone must agree
if they think they have the correct answer, for that the "sings"
should give a little time for each team to decide whether or not the correct
answer.
5 Once a subgroup has filled out its card the game is over,
it is checked if the answers have been correct, rereading the cards.
HANGMAN GAME
Definition:
The game consists in saying
different letters until guessing the proposed word or phrase before the
complete hangman is drawn, this will be our time limit.
goals
The main objective is to guess the
word or phrase before drawing the hangman completely.
The player will improve the area
of memory and language and, also, the area of attention.
Duration
The duration of the game will
depend on the number of players and if they have to guess words or phrases.
1 - 2 players can last 10-15
minutes.
3 or more players can last 20-30
minutes.
This game allows to strengthen the
ability of speaking, reading and writing in English learning.
MEMORY
GAME
The memorama consists of a series
of cards (they can also be cards) with pairs that contain different things, all
are randomly turned into a pack of cards or deck and then turned upside down
until they are all distributed on the surface. When all the cards are face
down, each player has two attempts to gather the pairs distributed on the table
if he fails then he will give way to the next player.
During the game, the cards that
are uncovered at the beginning usually do not pair unless you are very lucky,
but they give clues, since when remembering which images are in which place,
the next time they appear you can remember in where it was and uncover that
letter and thus form the pair, the more cards there are the more difficult it
becomes.
This game favors the ability of
reading, writing and pronunciation in English learning.
Potentiate the learning of a new language through fun
didactic games.
age of 7 to 8 years